Arknights Endfield F2P-Friendly or Not Monetization, Gacha, and Long-Term Value
Arknights: Endfield is generally f2p‑friendly in design, but it expects long‑term saving and smart banner targeting rather than constant pulling. The gacha and monetization lean closer to “reward patient planners” than to strict pay‑to‑win, though whales still reach comfort breakpoints faster.
Gacha System and Pity
Endfield’s character and weapon banners combine relatively generous pity ceilings with guarantees that strongly reward saving.
- Character banners: 6★ rate is 0.8%, with soft pity around 65 pulls and hard pity at 80, plus a 120‑pull safety to guarantee the featured limited unit once per banner.
- Weapon banners: 6★ weapon rate is 4%, with a guaranteed 6★ weapon every 40 pulls and guaranteed featured weapon by the 8th 6★ on that banner.
- Arsenal Issue and Arms Offering systems eventually let players pick 6★ weapons (excluding the current featured) with enough pulls, which raises long‑term f2p ceiling power.
Analysis posts highlight that, mathematically, f2p players who save 120 pulls know they will secure a future limited character, which is more predictable than many 50/50‑only systems.
Monetization and Spending Pressure
The monetization model mirrors classic Arknights: strong cosmetics and optional passes rather than hard power walls.
- Monthly card and mid‑tier Protocol Pass are widely cited as the highest “value per dollar” for low‑spenders, giving back more Origeometry/Oroberyl and mats than their cost if you play consistently.
- Duplicates (potentials) give stat bumps, not kit‑defining skills, so missing dupes hurts efficiency but does not lock you out of content.
- Endgame challenge modes are tuned around skill and roster planning rather than raw whale stats, with creators noting that endgame does not directly reward gacha currency, reducing pressure to chain‑farm for pulls.
Long‑form critiques still warn that lack of pity carryover between banners and uncertain pull income per patch can feel harsher than systems where pity stacks forever.
F2P Long-Term Value
From a long‑term perspective, Endfield strongly rewards patient f2p players who: save, target specific banners, and invest in high‑value free units.
- Reddit breakdowns point out that a 120‑pull hard pity that guarantees the featured limited is significantly lower than many competitors’ 160–180 ceilings, provided pull income keeps pace.
- The weapon system is called “surprisingly f2p‑friendly” because parkour/endgame modes and Arsenal Tickets give meaningful progress toward 6★ weapons over time, without forcing cash spending.
- Content creators highlight multiple strong free characters and welfare options that remain viable in late game, letting f2p accounts clear essentially everything with smart team building.
So, F2P-Friendly or Not?
- Pros for F2P: Predictable guarantees at 120 pulls for limited units, accessible 6★ weapons over time, duplicate‑light power structure, and monetization leaning on cosmetics and passes rather than mandatory paid systems.
- Cons for F2P: No pity carryover between banners, potential concerns about pull income per patch, and weapon banners that can still be punishing if you chase every signature.
Overall, the emerging consensus is that Endfield is f2p‑friendly if you are disciplined—saving for specific banners, skipping bait, and leveraging free characters—while whales still gain comfort and flexibility rather than exclusive content access.


