Arknights Endfield Event Banners Roadmap – What to Expect After Launch

Arknights Endfield Artwork 5

Arknights: Endfield’s post-launch roadmap revolves around three main 1.0 character banners (Laevatain, Gilberta, Yvonne), long-running weapon banners, and a 54‑day launch cycle with new events and modes dropping alongside them. Planning pulls means lining your currency up around those phases and remembering that limited units stay in the off‑rate pool for the next two banners.

Version 1.0 Character Banner Timeline

Launch banners are grouped into a clear three‑phase structure.

  • Phase 1 – Scars of the Forge (Laevatain)
    • Duration: Jan 22 – Feb 7, 2026.
    • Focus: Laevatain, 6★ Heat Striker and the main AoE DPS headliner of 1.0.
  • Phase 2 – The Floaty Messenger (Gilberta)
    • Duration: Feb 7 – Feb 24, 2026.
    • Focus: Gilberta, 6★ Nature supporter with strong team utility; arrives as a second limited in 1.0.
  • Phase 3 – Hues of Passion (Yvonne)
    • Duration: Feb 24 – Mar 13, 2026 (final 1.0 window).
    • Focus: Yvonne, 6★ Ice DPS/support; closes out the launch version.

Developers stated that Version 1.0 lasts 54 days, so this three‑banner rotation effectively covers the whole initial cycle.

How Limited Units Rotate After Their Banner

Limited (Charted/Chartered) banners in Endfield use a “lingering pool” system.

  • When a limited banner ends, its 6★ does not vanish from the game.
  • Instead, that 6★ stays available as an off‑banner 6★ on the next two limited banners, at reduced odds, even after its own rate-up has ended.

For planning:

  • Missing Laevatain during Scars of the Forge means she is still technically rollable on Gilberta and Yvonne banners, though at much lower rates and without a personal 120‑pull guarantee.

This makes skipping one phase slightly less punishing, but the safest way to secure a unit is still during its own banner.

Weapon / Arsenal Banner Roadmap

Weapon banners run across multiple character banners rather than resetting each phase.

  • At launch:
    • Smelting Forge Issue – Laevatain’s signature 6★ weapon; runs from Jan 22 and lasts for three Headhunting banners (i.e., across all 1.0 phases).
    • Rising Mount Issue and Thunderous Peal Issue – standard Arsenal Issue banners that stay up for 10–11 Headhunting banners, functioning as long-term weapon pools.
  • Upcoming 1.0 Arsenal banner:
    • Graffiti Issue – another weapon banner tied to later events in the Zeroth Directive calendar; scheduled to start later in the launch window and also last across multiple character banners.

Because Arsenal banners are long-lived, they are designed for slow, long-term weapon chasing, not short, event-like bursts.

Event Roadmap Tied to the Launch Cycle

The banner schedule lines up with a broader “Zeroth Directive” update roadmap.

  • Developers and roadmap videos highlight, during 1.0:​
    • Beginner/Authority level reward event – a permanent launch-track that grants materials and pulls as you raise account (Authority) level.
    • Story events tied to operators like Laevatain and Wulfgard, adding side chapters during the 1.0 period.
    • Mystery Exploration / puzzle events and Delver of the Cryptic, which starts as an event and then becomes a permanent puzzle mode.​
    • Umbral Monument Challenge event, a time-limited reward wrapper around the permanent Umbral Monument mode with extra rewards for clearing certain stages in the launch window.​

The net effect: each banner phase comes with something to do and farm, not just a gacha rotation.

How to Use This Roadmap for Long-Term Planning

Given the 1.0 schedule:

  • Short term (1.0):
    • Decide which of Laevatain → Gilberta → Yvonne matters most for your account, and try to reserve up to 120 pulls if you truly want that unit’s guaranteed copy.
    • Use the knowledge that each limited appears in the next two banners’ off-rate pool as minor consolation, not a primary plan.
  • Medium term (weapons):
    • If you are aiming for Laevatain’s signature weapon, know that Smelting Forge Issue spans all three 1.0 character banners, so you can delay weapon pulls until after securing characters.
  • Long term (beyond 1.0):
    • Expect future versions to follow similar three-phase character banner blocks plus long-lived weapons, with new limiteds lingering in subsequent pools and event modes riding alongside them.

Used this way, the launch roadmap gives a clear template: plan crystals around each 54‑day version’s three headliners, use long weapon banners opportunistically, and leverage event periods for resources rather than pulling on every banner in sight.

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