Arknights Endfield Accessibility Settings Guide for Colorblind and Low-Vision Players

Arknights Endfield Artwork 6

Arknights: Endfield doesn’t have a huge dedicated accessibility menu yet, but you can still make it much easier to read and play by boosting contrast, relying less on color, and maximizing text clarity. The tips below focus on practical changes for colorblind and low‑vision players using the current settings.

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Core Principles for Accessibility in Endfield

Because there isn’t a built‑out colorblind suite, treat accessibility as:

  • Reducing reliance on color alone (use shapes, icons, and text).
  • Maximizing contrast, sharpness, and font legibility.
  • Cutting visual noise (blur, bloom, fog) that makes details harder to distinguish.

Many modern games follow the same pattern: if the game is playable in near‑grayscale with clear UI, it’s better for colorblind players too.

Settings to Change First for Colorblind Players

Even without labeled “Deuteranope/Protanope” modes, you can make color cues easier to tell apart.

  • Turn off visual noise to reveal silhouettes:
    • Motion Blur: OffChromatic Aberration: OffPost‑processing: Off or Low.
    • This prevents effects from smearing colors together and makes outlines more readable.
  • Reduce fog and clutter:
    • Volumetric Fog: OffVegetation/Ambient Details: Low where available.
    • With less background detail, enemy shapes and UI markers pop more, even if colors are similar for you.
  • Increase sharpness and render scale:
    • Keep Render Scale at 100% on PC if possible; if you need performance, drop other effects before touching render scale.
    • On mobile, try 90–100% scale on mid-range phones, 80–90% on low end.
  • Rely on icons and text, not color:
    • In combat, pay attention to element icons, debuff symbols, and UI markers, not just aura colors.
    • For map and AIC, zoom in with the camera/Top View so you see shapes and icons instead of tiny colored dots.​

These changes follow general accessibility advice that good colorblind support should not depend solely on color differentiation.

Settings to Improve Low-Vision Readability

For low‑vision, focus on text clarity, UI size (via resolution and scaling), and contrast.

  • Resolution and scaling (PC):
    • Use your monitor’s native resolution (e.g., 1920×1080) and set your OS display scaling higher (125–150%) so the game’s UI appears larger without getting blurry.
    • Keep Render Scale at 100% to avoid fuzzy text; lower effects instead of internal resolution for FPS.
  • Cut depth-of-field and blur:
    • Depth of Field: Off or Low so mid‑ and background objects stay sharp.
    • Motion Blur: Off so turning the camera doesn’t smear the scene.
  • Brightness and contrast:
    • Use the in-game brightness slider to avoid overly dark scenes; bright enough to see detail, but not so bright that everything washes out.
    • If your device/monitor allows, enable a higher contrast mode or tweak contrast in the display settings for stronger separation between characters and environment.
  • Subtitles and voice:
    • Always keep subtitles enabled and pick a voice language you can track by ear (e.g., EN VO + your preferred text language) so you’re not relying on reading speed alone.​

These steps mirror what other games’ accessibility modes do when they offer “high contrast” and larger UI presets.

Input and Camera Adjustments That Help Accessibility

Better camera and controls reduce visual strain and make tracking enemies easier.

  • Camera distance:
    • Turn Activate Far Camera: On (under Controls) to pull the camera back and show more of the battlefield; this helps both colorblind and low‑vision players track threats.
  • Screen Shake:
    • Set Screen Shake to Low; high shake can make it hard to follow enemy telegraphs and can be disorienting.
  • Sensitivity:
    • Adjust horizontal/vertical camera sensitivity in small steps so you can follow enemies without overshooting, which is especially important if you rely on silhouettes more than color cues.

For low‑vision, a stable camera and limited shake are often as important as brightness.

General Tips and Workarounds

Until Endfield gets a dedicated accessibility menu, a few habits can also help:

  • Play on larger screens when possible
    • If you struggle on mobile, use PC/Steam Deck/PS5 or stream from PC to a larger display; bigger UI makes a big difference.
  • Lean on audio telegraphs
    • Turn voice and SFX volume slightly above music, so you can rely on sound cues and character call-outs instead of small visual tells.​
  • Test your own “pseudo-colorblind” profile
    • The general accessibility guidance is: if the game is playable when you mentally treat it like grayscale (icons, shapes, text, contrast), it’s more accessible.
    • Try a session focusing on icons and outlines; if something feels impossible to distinguish, consider sending feedback to the devs with specific examples.

Using these settings, noise off, render sharp, camera pulled back, UI effectively “bigger” via resolution+scaling, makes Arknights: Endfield significantly more comfortable for both colorblind and low‑vision players, even before official colorblind modes arrive.

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