Another Eden Styles Explained: Another Style vs Extra Style vs Base, and Which to Chase
Styles in Another Eden are alternate versions of the same character that share Light/Shadow but have different kits and sometimes different elements or weapon types. Understanding what Base, Another Style (AS), and Extra Style (ES) actually do makes it much easier to decide which version to chase with your limited Stones.
Base vs Another Style vs Extra Style
Base style is the original version of the character, while AS and ES are alternate “costumes” with different boards and skills. AS normally keeps the same element and weapon and replaces or adds a third skill board, whereas ES often changes both element and weapon, effectively making the unit play a different role.
Key points:
- All styles share Light/Shadow and count as the same character for Light/Shadow totals.
- Pulling AS or ES does not delete the base style; you can still unlock or upgrade the original board using tomes and chants if you want both kits.
- ES tends to be designed as “end of the arc” or major power‑creep versions, often with new mechanics like sidekicks, altered elements, or support‑heavy kits.
Gameplay differences and power level
Another Style usually offers a more focused or modernised kit compared with base, often changing the role (for example, more support‑leaning or more burst‑oriented). Extra Style typically goes further and can radically change element/weapon while introducing premium support tools, sidekicks, or advanced interactions with Zones and Stellar Awakening.
Examples from community and creator analyses:
- Some AS versions shift from pure DPS in base to mixed DPS + support, letting them fill more flexible team roles.
- ES versions like Mariel ES and Thillelille ES are described as among the game’s strongest units because they add huge laundry‑list buffs, “praying” style persistent effects, or powerful debuff plus burst combos.
- Parallel Time Layer characters and later styles interact with Another Zone and Lunatic mechanics, effectively doubling zone buffs and triggering auto‑Lunatic under specific conditions, which is a big jump over older kits.
In practice, ES and late AS often sit closer to modern “gamebreaker” power levels than most base styles.
Resource costs and upgrading between styles
Switching or unlocking styles is not free: AS/ES upgrades require style‑change tomes and large numbers of scripts, and Stellar Awakening for any style is gated by rare SA materials.
Important considerations:
- Style Change Tomes are consumed to unlock AS from base, or to open additional boards if you pulled AS but want the OG kit as well.
- ES upgrades (e.g. from NS/AS to ES) require specific sacrament tomes and multiple high‑end scripts (sacrament, chant, and prayer), which makes upgrading every style on your account unrealistic.
- Stellar Awakening materials are globally limited (roughly a few per year), so you will only SA a handful of AS/ES units; community discussions warn that this effectively forces you to pick a small core of favourites to fully upgrade.
Because of this, “owning all styles” of a character is more of a luxury than a necessity, and you will not be able to fully SA every version.
Which styles are worth chasing?
Given limited Stones and SA mats, the usual advice is:
- Prioritise ES or modern AS that are clearly meta‑defining or fill a gap in your account (zone setter, top healer, or game‑breaking DPS).
- Skip chasing base style if an ES or AS banner exists where the new style is clearly stronger and the base version can be upgraded later with tomes and scripts.
- When using Star Dream, Guide of Heavens, or similar selectors, lean toward ES/AS units that show up repeatedly in “top X” and “gamebreaker” lists (for example, Mariel ES‑style supports, ES slash buffers like Shion ES, or crystal ES units with sidekicks).
Banner‑advice videos and “best banners right now” breakdowns are a good way to see whether a specific AS/ES is considered a must‑pull in the current environment.
Practical rules of thumb for players
To simplify:
- If you only have base: upgrade and use base, then consider AS later if it significantly improves the kit or role you need.
- If you have base + AS: treat them as two builds of the same unit and stick to one style in each team, based on whether you need more damage or more support.
- If an ES exists and is widely called “broken” or “endgame core”, it is usually better to chase the ES banner than spend resources forcing older base/AS to keep up.
Keeping these distinctions in mind helps you decide when to pull, when to upgrade with tomes, and where to spend scarce Stellar Awakening materials so you are not spread too thin across multiple styles of the same character.


