Another Eden Light/Shadow and Dupes: How Many Copies Do You Actually Need?​

Another Eden Artwork 2

Light and Shadow in Another Eden mainly exist to boost team stats, unlock more Another Dungeon rewards, and power up Stellar Awakening boards, so you rarely need extreme dupe counts on most units. For most accounts, hitting a few key Light/Shadow thresholds on favorite characters matters far more than maxing everyone to 255.​

What Light/Shadow actually does

Light and Shadow are permanent stats on each character that increase as you pull dupes, use Guiding Light/Luring Shadow items, or farm specific Another Dungeons. These points give two main benefits: stat bonuses and extra skill/badge/grasta slots for the individual unit, and higher reward slots in Another Dungeons based on your party’s total Light or Shadow.​​

Key Light/Shadow thresholds

Threshold (per character)Benefit (general pattern)
15 Light/ShadowMinimum to unlock essential Stellar Awakening board nodes on relevant characters. ​
30–50Several incremental stat boosts; enough for most DPS units to feel noticeably stronger in daily content. ​
80Extra skill slot on many characters plus more stats and MP, making rotations and flexibility better. ​​
120Extra badge slot and further stats, a big breakpoint for heavy investment. ​
200+ (towards 255)Additional grasta/badge improvements and small stat bumps; mainly for min‑maxing or favourites. ​

Most of a unit’s useful power from Light/Shadow is concentrated by around 30–80 points, with later levels mainly serving optimisation and collection goals.​

How many dupes do you actually need?

Gacha units start with a decent amount of Light or Shadow and gain more with each duplicate pull. Content creators note that while it is technically possible, even F2P, to push some units to 255 over a very long period, that level is far beyond what you “need” for normal play.​

  • For everyday story, Another Dungeons, and most side episodes, one copy of a 5★ (plus natural Light/Shadow from pulls or items) is enough.
  • For DPS or carry units you use constantly, aiming for around 30–50 Light/Shadow gives most of the meaningful stat gains.​
  • For absolute favourites or key meta units, pushing toward 80 or 120 (via occasional dupes and items) is a strong long‑term goal, mainly for the extra skill and badge slots.​​

Chasing high Light/Shadow purely through banner sniping is rarely recommended; guides suggest treating extra copies as a bonus rather than a primary spending goal.​

Team total and Another Dungeon rewards

Light/Shadow also matters at the team level, because Another Dungeons check your party’s total Light or Shadow to unlock extra reward slots. Only the higher of your team’s total Light or total Shadow is counted, so stacking one side is usually more efficient than trying to balance both.​​

Typical community breakpoints include:

  • Around 120 team Light/Shadow to unlock an extra reward slot in certain dungeons.​
  • Around 360+ team Light/Shadow for maximum slots in high‑end content, which is a very long‑term objective.​

You do not need maximum team Light/Shadow early; it is something that naturally grows as you pull more units, farm story characters in dedicated dungeons, and use periodic Light/Shadow items from events and monthly Trials.

Practical recommendations for F2P and spenders

Because Light/Shadow rises slowly, deciding where to invest paid or limited Light/Shadow items is more important than chasing raw dupes.​​

  • F2P players should:
    • Grind Light/Shadow primarily on story and free characters in their dedicated Another Dungeons.​
    • Use monthly Light/Shadow rewards and items on core units that are always in your teams (main DPS, key healer, or zone setter).​
  • Spenders should:
    • Treat extra dupes as a bonus, focusing cash on strong banners rather than Light/Shadow alone.​
    • Use paid Light/Shadow items or conversion mechanics to push a few cornerstone characters to high thresholds (80/120+) instead of spreading points thin across many units.

In practice, “how many copies you need” is usually: one copy to play, plus whatever extra Light/Shadow you naturally gain over time, with heavy investment reserved for true favourites or hyper‑optimised endgame teams.​

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.