Another Eden Light/Shadow and Dupes: How Many Copies Do You Actually Need?
Light and Shadow in Another Eden mainly exist to boost team stats, unlock more Another Dungeon rewards, and power up Stellar Awakening boards, so you rarely need extreme dupe counts on most units. For most accounts, hitting a few key Light/Shadow thresholds on favorite characters matters far more than maxing everyone to 255.
What Light/Shadow actually does
Light and Shadow are permanent stats on each character that increase as you pull dupes, use Guiding Light/Luring Shadow items, or farm specific Another Dungeons. These points give two main benefits: stat bonuses and extra skill/badge/grasta slots for the individual unit, and higher reward slots in Another Dungeons based on your party’s total Light or Shadow.
Key Light/Shadow thresholds
Most of a unit’s useful power from Light/Shadow is concentrated by around 30–80 points, with later levels mainly serving optimisation and collection goals.
How many dupes do you actually need?
Gacha units start with a decent amount of Light or Shadow and gain more with each duplicate pull. Content creators note that while it is technically possible, even F2P, to push some units to 255 over a very long period, that level is far beyond what you “need” for normal play.
- For everyday story, Another Dungeons, and most side episodes, one copy of a 5★ (plus natural Light/Shadow from pulls or items) is enough.
- For DPS or carry units you use constantly, aiming for around 30–50 Light/Shadow gives most of the meaningful stat gains.
- For absolute favourites or key meta units, pushing toward 80 or 120 (via occasional dupes and items) is a strong long‑term goal, mainly for the extra skill and badge slots.
Chasing high Light/Shadow purely through banner sniping is rarely recommended; guides suggest treating extra copies as a bonus rather than a primary spending goal.
Team total and Another Dungeon rewards
Light/Shadow also matters at the team level, because Another Dungeons check your party’s total Light or Shadow to unlock extra reward slots. Only the higher of your team’s total Light or total Shadow is counted, so stacking one side is usually more efficient than trying to balance both.
Typical community breakpoints include:
- Around 120 team Light/Shadow to unlock an extra reward slot in certain dungeons.
- Around 360+ team Light/Shadow for maximum slots in high‑end content, which is a very long‑term objective.
You do not need maximum team Light/Shadow early; it is something that naturally grows as you pull more units, farm story characters in dedicated dungeons, and use periodic Light/Shadow items from events and monthly Trials.
Practical recommendations for F2P and spenders
Because Light/Shadow rises slowly, deciding where to invest paid or limited Light/Shadow items is more important than chasing raw dupes.
- F2P players should:
- Spenders should:
In practice, “how many copies you need” is usually: one copy to play, plus whatever extra Light/Shadow you naturally gain over time, with heavy investment reserved for true favourites or hyper‑optimised endgame teams.


