Advanced Combat In The Seven Deadly Sins Origin: Tag Points, Combos, And Burst Rotations

The Seven Deadly Sins Origin Artwork 1

Advanced combat in The Seven Deadly Sins: Origin is all about turning Tag Points and Burst Gauge into coordinated team combos, rather than just spamming one character’s skills. Once you understand how Tag, Ult, and Burst interact, boss fights become about planned rotations instead of raw mashing.​​

Tag Points and tag skills (the core engine)

Tag Points (Tag Gauge) fuel your strongest swaps and openers.​

  • You have 3 Tag Points total, gained through all types of attacks except ultimates.​
  • When you switch heroes with Tag Points available, they perform a Tag Skill on entry: a high‑damage or utility move that also adds Ultimate Gauge.​​
  • You can swap without Tag Points, but then you don’t get the boosted Tag Skill damage or effects, so optimal play is to:
    • Build Tag with special attacks and skills.
    • Swap only when at least one Tag Point is ready so every rotation does meaningful work.​​

Boss designs (Red Demon, Gray Demon, etc.) explicitly have patterns where using the right Tag Skill on cue interrupts or punishes them.

Building real combos

Combos in Origin are about sequencing: specials and skills first, then tags, then ultimates.​​

A solid baseline combo template:

  1. Open with special attacks + skills on your point hero to:
    • Apply debuffs or crowd control.
    • Generate Tag Points and Ultimate Gauge quickly.​
  2. Tag in a teammate when Tag Points are up to fire a Tag Skill that:
    • Exploits existing debuffs (break, frozen, pulled‑in enemies, etc.).
    • Further charges both Burst and Ultimate Gauges.​​
  3. Chain normal attacks during downtime to keep gauges ticking while waiting on cooldowns.​
  4. Perfect dodge big telegraphed hits to stay alive and keep your rotation going; being invincible for ~1 second lets you dodge into, not away from, openings.

Done correctly, your team cycles through multiple Tag Skills and fills Ultimate faster than a one‑character spam approach ever could.​​

Burst system and elemental rotations

Burst is where advanced play really starts.​​

  • Each element builds its own Burst Gauge when you hit enemies with that element using your current weapon.​
  • When an element’s gauge is full, you trigger an Elemental Burst with a unique effect and bonus damage.​
    • Earth: grants a stacking barrier (up to 5 stacks) that grows as you attack enemies affected by Burst.​​
    • Lightning: causes extra damage to targets and nearby enemies when they take damage, great for mob packs.​
    • Wind: creates a wind field that pulls enemies in, grouping them for AoE.​
    • Fire: causes an explosion when the Burst‑affected target takes damage, adding bonus AoE.​
    • Cold: stacks Cold on the target; hitting with Cold adds stacks, and at max stacks the target is frozen.​

Special elements work differently:

  • Darkness: corrupts an already active Burst into Darkness if you hit the Burst‑affected target with a Darkness hero.​
  • Holy & Physical (planned): instead of separate gauges, they increase the Burst Gauge of the most recently accumulated element, letting you ramp a chosen element faster.​

This means a strong rotation is less about pure damage and more about picking which element’s Burst effect you want online for the fight or phase.​​

Example advanced Burst rotations

Using CM Kurono’s explanations and beta footage, here are practical rotation patterns.​​

1. Earth barrier tank rotation

Goal: be nearly unkillable while slowly grinding bosses.

  • Start with an Earth‑aligned weapon/hero and build Earth Burst Gauge with skills and special attacks.​
  • Trigger Earth Burst to gain a barrier, then keep attacking the Burst‑affected boss to stack the barrier up to 5 layers.​​
  • Tag in a DPS hero once barrier is stacked, letting them go aggressive while you stay safe behind the shield.​​

2. Wind pull + AoE wipe

Goal: delete groups of mobs with one big window.

  • Build Wind Burst on a controller hero (e.g., King‑style ranged CC) by spamming wind skills.​​
  • When Burst triggers, a wind field pulls enemies together.​
  • Immediately tag in an AoE DPS (like a greatsword or explosive mage) and unload skills and ultimates into the clustered pack.​​

3. Cold freeze + darkness corruption

Goal: hard‑lock a target, then corrupt their Burst for extra damage.

  • Build Cold Burst and stack Cold until the target freezes.​
  • While the enemy is frozen, rotate in a Darkness hero; when they attack, any active Burst is corrupted into Darkness.​
  • Use the Darkness hero’s ultimate during this corrupted window for maximum burst damage.​

Chaining ultimates with Tag and Burst

Ultimates can be chained and used to turbo‑charge Burst Gauge.​

  • You have 7 Ultimate Orbs total; attacks and Tag Skills fill them.​
  • When one hero’s ultimate is ready, you cast it; if another hero has enough orbs, their ultimate icon appears above, letting you chain a second ultimate immediately.​
  • Many ultimates fill Burst Gauge heavily or even outright for their element, making a good rotation:
    • Build Tag + Ult → cast first ult to spike Burst Gauge → trigger or finish Burst → chain second ult during that Burst window.​

Against bosses built around specific patterns (like Red Demon’s massive AoE or Gray Demon’s airborne phase), Netmarble recommends:

  • Use Tag Skills to interrupt or knock down during predictable patterns.
  • Save Burst + chained ultimates for those punish windows, rather than spending them on random chip damage.

Mastering advanced combat in Origin means thinking in rotations, not button presses: build Tag Points and element‑specific Burst Gauges, choose the Burst effect that solves the fight in front of you, then chain Tag Skills and ultimates through that window for maximum payoff.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.