Arknights Endfield How Guild Activities Help Progression Without Feeling Mandatory
Arknights Endfield doesn’t have in‑game guilds or co‑op yet, but you can still run “guild activities” through external communities that support progression without turning the game into a second job. The key is using Endfield’s existing social tools as optional boosters layered on top of a solid solo routine.

Understanding Progression and Social Limits
Endfield is primarily a single-player game with vertical progression focused on Authority Level, operator growth, and base efficiency. Multiplayer is limited to visiting friends’ bases, sharing blueprint codes, and using each other’s world facilities—there is no co-op combat or in-game guild UI at launch.
That design means your account can reach every major milestone through dailies, story, and exploration alone, with social features acting as quality-of-life speedups rather than requirements. A good guild philosophy should mirror this: helpful extras, not mandatory checklists.
Optional Guild Activities That Boost Progress
Guilds built around Endfield’s current toolkit work best when they suggest optional routines that complement core dailies instead of replacing them. Think “buffs” rather than “requirements.”
Helpful but optional activities:
- Daily ping for key dailies and time-limited tasks
A single reminder post or bot message about dailies, weeklies, and temporary events helps members secure consistent Authority XP without forcing them to log in at exact times. - Blueprint and base-layout sharing
Members can post layout codes and screenshots so others copy efficient factories and support facilities instead of learning every optimization from scratch. - Team-building and progression clinics
Short “office hour” windows where veterans answer questions about level priorities, skill investments, and resource routing prevent wasted materials but don’t require attendance. - Route planning for exploration
Sharing maps or notes for efficient farming paths makes open-world grinding faster for everyone who opts in.
Designing “Soft” Expectations Instead of Hard Requirements
Most burnout in gacha guilds comes from strict quotas and punishments, not from the game itself. Since Endfield has no guild raids to fail, your rules can stay soft and still be effective.
Best practices:
- Use “recommended” targets, not hard quotas
For example: “We recommend doing your dailies most days because they’re the best Authority XP source,” instead of “miss three days and you’re out.” - Frame activities as opportunities
Label events as “XP catch-up night” or “gear clinic” rather than “mandatory guild meeting,” so they feel like bonuses for those who join. - Allow flexible engagement levels
Let members opt into different roles or subchannels (hardcore optimization vs chill story talk) so they choose how intense their experience is. - Make inactivity policies transparent and forgiving
For example, remove only after long-term silence with no notice, and clearly state how someone can rejoin if they come back to the game.
| Rule Style | Player Experience |
|---|---|
| Hard quotas (“do X or get kicked”) | Feels like a chore; high burnout risk. |
| Soft expectations (“we recommend X”) | Encourages good habits without pressure. |
Using Social Features as Gentle Progression Boosters
Endfield’s multiplayer mechanics are designed to help progression while staying optional, and you can structure guild activities to amplify that.
Examples:
- Shared facilities as community infrastructure
Encourage members to place useful ziplines, memo beacons, and stashes, then share screenshots or coordinates so others can benefit when they happen to pass through the same areas. - Crossplay-friendly events
Because of full crossplay and cross-progression, you can run guild challenges that work across platforms (PS5, PC, mobile) without locking anyone out. - “Reference museums” in Dijangs
Members can turn their Dijangs into display spaces for builds, medals, and gear so others have a live reference when planning their own progression.
All of these are additive: they speed up or inspire your progression but never gate content behind guild participation.
Communicating Your Guild’s Progression Philosophy
To keep guild activities helpful rather than oppressive, write a short philosophy statement and pin it in your Discord or forum. A good template: “We use guild activities to make Endfield easier and more fun—never to police how you play.”
Useful external resources to reference when setting up this structure:
- Breakdown of Endfield’s social and blueprint-sharing systems: https://endfield.gg/arknights-endfield-multiplayer-co-op-crossplay/
- Overview of multiplayer limits and friend-based features: https://beebom.com/arknights-endfield-multiplayer-crossplay/
- Multiplayer status and Dijang visit features: https://game8.co/games/Arknights-Endfield/archives/523599
- Authority-level and progression-focused leveling advice: https://captain-carry.com/arknights-endfield-leveling-guide/
- Community discussion on avoiding pressure between casual and hardcore players in gacha groups: https://www.reddit.com/r/gachagaming/comments/18j0gi5/how_does_the_relations_between_casual_players_and/


