Arknights Endfield Control and Camera Settings for Action and Comfort

Arknights Endfield Artwork 10

Comfortable controls in Arknights: Endfield come from tuning camera sensitivity, reducing visual noise, and using the right input (controller, KBM, or touch) for what you’re doing. The game gives decent defaults, but a few tweaks make combat smoother and reduce motion sickness.

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Core Camera Settings for Comfort

These options sit under Settings → Controls on all platforms.

  • Sensitivity:
    • Horizontal / Vertical Camera Sensitivity: start around the default, then increase slowly if camera turns feel sluggish or lower them if you overshoot targets.​​
    • Top View Mode Camera Sensitivity: keep similar to your main sensitivity if you frequently use the overhead camera.
  • Inversion and distance:
    • Invert Horizontal / Vertical Camera: off by default; only enable if you’re used to inverted controls.
    • Activate Far Camera: toggle on if you like a wider FOV and more situational awareness, off if a closer view feels more immersive and comfortable.
  • Visual stability:
    • Screen Shake: set to Medium or Low; guides suggest lowering it if you ever feel dizzy or visually overwhelmed during fights.
    • Turn down motion blur / extra post-processing in Graphics if fast movement makes the screen feel smeared (this is under video settings, not Controls).

Adjust these in a safe area, then do a few fights and tweak gradually rather than making big jumps.

Movement and Action Settings

Small changes here can make dodging and combo play feel more predictable.

  • Walk/Dash Sensitivity:
    • Default works for most players, but if you find yourself dashing unintentionally, raise the threshold so the stick/joystick needs a stronger push to sprint.
  • Auto-Dash:
    • Off by default; turning it on can help if you dislike holding a dash button, but may feel harder to control in tight spaces.
  • Vibration Function:
    • On by default; disable if haptics feel distracting or fatigue your hands during long sessions.
  • Unstuck:
    • Make sure you know the key/button bound to “Unstuck” so you can escape terrain bugs without panicking.​

The aim is to make movement predictable and low-effort, not hyper-responsive to the point of being twitchy.

Input Choice: Controller vs KBM vs Touch

Each control style shines in different contexts.

  • Controller (PC/PS5/mobile with pad):
    • Great for combat and exploration, with full official support and a comfortable “console” feel.
    • Use it when you want to sit back for longer play sessions.
  • Keyboard + Mouse (PC):
    • Offers the most precise camera and cursor control, especially for AIC building, menus, and factory layout.
    • Ideal for detailed base work and late-game content where camera control matters.
  • Touch (mobile native):
    • Virtual joystick left, attack/skills right; UI auto-hides for less clutter, with optional haptic feedback.
    • Recommended tweaks: enable 60 FPS if your phone/thermals allow, lower sensitivity slightly if the camera spins too fast, and enlarge skill buttons if you miss inputs.

Hybrid play is common: controller or KBM on PC, touch on mobile, sharing the same account via cross-save.

Practical “Comfort Preset” to Try

A widely recommended comfortable baseline for most players:

  • Horizontal / Vertical sensitivity: slight increase above default, then adjust slowly.
  • Invert axes: off (unless you prefer inverted).
  • Far Camera: on for better awareness.
  • Screen Shake: Low–Medium.
  • Auto-Dash: off if you prefer precision, on if you like minimal button holds.
  • Vibration: on for feedback, off if it bothers you.

From there, fine-tune per platform: lower sensitivity and shake on mobile to reduce fatigue, higher sensitivity and wider view on PC/controller to track battles more easily.

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