Arknights Endfield Whale’s Guide – How to Optimize High-Spend Accounts
High-spend accounts in Arknights: Endfield are best optimized by locking in all long-term value products first (passes, early bundles), then building a structured plan around 120-pull limited sparks, weapon pity cycles, and base progression rather than impulse rolling. The goal is full comfort and collection while still respecting the game’s pity math.
1. What Whales Should Always Buy First
Community spending breakdowns agree there is a fixed “core package” that every high spender should keep active.
- Monthly Pass (subscription):
- Mid-tier Protocol Pass (Battle Pass):
- High-tier Protocol Pass (Advanced Supply):
- Early “Grand Vision” / starter bundles:
Anchor rule: Monthly Pass + mid-tier Protocol every version, high-tier and starter bundles on top if you care about fully-uncapped weapons and early spike value.
2. Banner Strategy for Whales – Characters
Whales can realistically secure every limited if they manage pity correctly.
- Exploit global pity and carry-over:
- Optimal whale pattern per banner:
- Start each major limited with at least 120 pulls banked (or confidence you will buy to 120).
- If you win the coinflip early (featured 6★ before 80):
- Option A (collector): Keep going until you hit multiple copies or clear the banner’s internal spark goals.
- Option B (efficient whale): Stop once you get 1–2 copies, save remaining pity for the next limited.
- If you lose the 50/50 at 80:
- Dupes vs breadth:
- Reddit and whale-discussion threads emphasize that Endfield (like Arknights) is not tuned around mandatory dupe stacking; vertical investment is mostly comfort and slight power, not game-breaking.
- For meta-focused whales, 1–2 copies of each limited + broad roster often outperforms triple-breaking a single unit.
Result: whales can go for “completionist limited collections” while still being pity-efficient by only hard-committing when there is a 120-spark safety net.
3. Weapon Gacha Optimization
Weapons are the true whale sink; planning matters even if money is no object.
- Arsenal banners and pity:
- 5★ weapon every 10 pulls, 6★ weapon guaranteed at 40 pulls (25% featured, 75% other 6★s).
- At 100 pulls, you earn an Arms Offering selector for any non-featured 6★ weapon; at 180 pulls, you are guaranteed the featured 6★ weapon.
- After 180, every 80 pulls alternates between Arms Offering and featured weapon.
- Weapon pity does not carry between banners.
- Whale-focused pattern:
- For top favorites: budget 180 pulls per signature to guarantee it.
- For second-string units: leverage Arms Offering at 100 and later to fill out generic strong weapons instead of chasing every signature on-rate.
- Always clear Battle Pass weapon first; then use gacha to patch remaining weapon slots.
High spenders aiming for comfort should prioritize weapons that many operators can use (universal stat sticks) before chasing every ultra-niche signature.
4. Account Growth and Stock Bill Spending
Whales can brute-force operators, but base and currency management still gates gear and long-term comfort.
- Stock Bills:
- Gear and AIC:
Spending money does not replace the need to optimize Stock Bills and AIC, it just lets you hit character/weapon thresholds faster.
5. Comfort, Flex, and Collection Goals
Once the efficient core is set, whales can chase pure comfort and flex targets.
- Comfort goals:
- Fully-built squads for each element / role combination.
- Signature weapons plus high-breakthrough on personal favorites.
- All QoL packs (extra loadouts, skins, cosmetics) that make play smoother and more enjoyable.
- Collection goals:
- Owning every limited unit at 1+ copies.
- Using selector milestones (300 standard pulls, Arms Offerings, etc.) to patch missing catalogue pieces.
Community commentary around Arknights whales carries over: the “whale meta” is mostly about comfort, aesthetics, and supporting devs, not about locking F2P out of content with impossible power gaps.
In short: a whale-optimized Endfield account keeps Monthly + Protocol passes always active, secures every key limited at 120 pity, targets high-impact weapons with 180 pity cycles, and builds out factory/Stock Bill income, then spends the rest on comfort, cosmetics, and collection rather than inefficient random pulls.


