Chaos Zero Nightmare Raid Guide: Team comps, rewards, and scaling
Chaos Zero Nightmare’s raid content revolves around building synergy-driven teams that can shred Tenacity bars, survive scaling damage, and convert weekly clears into high-value upgrade materials. Veterans who understand how raid stats scale per difficulty can push higher levels safely while minimizing wipe risk and wasted stamina.
Recommended Raid Team Comps
Raids reward tightly focused roles rather than generic stat sticks, so aim for balanced lineups with clear jobs: breaker, main DPS, sustain, and utility. The sample setups below assume mid‑to‑late game accounts with access to faction synergies and specialized mechanics like Exhaust and Bullet.
| Raid style | Core team example | How it works | External team‑building reference |
|---|---|---|---|
| Burst single‑target | Mei Lin (DPS), Selena (debuff), Mika (sustain/support) | Classic boss comp that stacks Passion and offensive debuffs to delete phases after Tenacity breaks; ideal for time‑limited or enraged bosses. | LootBar – Team Building Guide |
| Exhaust control | Kayron, Rei/Tressa, Mika | Leans on futility/curse cards to ramp damage over time while denying boss uptime; excels on long fights with predictable patterns. | LootBar – Exhaust/FU Teams |
| Bullet follow‑up | Renoa, Rei, Mika | Uses Dirge Bullet cards to stack end‑turn auto attacks that scale insanely well with higher raid defense and HP multipliers. | LootBar – Bullet Teams |
| Generic safe raid core | Attacker, Healer, Shield/Support | Simple but effective template from early and mid‑game guides that still scales into raids as long as you layer synergy bonuses. | GameWith – Best Party Guide |
Raid Rewards and Weekly Value
Raid rewards largely mirror Chaos Manifestation’s design philosophy: you clear escalating content for targeted upgrade currencies and training materials, gated behind special claim items. Treat each weekly cycle as a finite pool of progression and plan clears around what your account needs most.
| Reward type | What you get | Why it matters | Extra reading |
|---|---|---|---|
| Training/EXP materials | Standard XP and growth items dropped or claimed after boss clears | Pushes your core raid roster to higher levels without relying purely on generic farming. | GameWith – Chaos Manifestation Guide |
| Loot / reward tickets | Special certification/ticket items used to actually claim Chaos/raid rewards | If you have 0 tickets, the game may charge stamina instead, so hoarding a few tickets prevents inefficient spending. | Reddit – Chaos Reward Tickets |
| Pre‑reg/one‑time bonuses | Advanced Battle Memory, anchors, early 4‑star units | Early account power spikes that make first raid clears much smoother when combined with solid comps. | Game8 – Pre‑Register Rewards |
Raid Scaling and Difficulty Strategy
Chaos Zero Nightmare raids scale through increasing enemy HP, Tenacity values, and damage outputs, forcing better card sequencing and synergy use at higher tiers. As you climb, mismanaging the break gauge or entering phases without key defensive tools becomes exponentially more punishing.
- Expect higher difficulties to pack inflated health bars and sturdier Tenacity gauges, mirroring the Chaos and Nightmare modes showcased in the official guides and videos.
- Treat each new difficulty step like a Chaos Manifestation tier: confirm you can reliably break Tenacity, maintain stress/HP, and convert clears into ticket‑gated loot before locking in farm routines.


