The Seven Deadly Sins Origin Gacha System Explained: Currencies, Tickets, And Banner Types

The Seven Deadly Sins Origin Artwork 2

The Seven Deadly Sins: Origin uses a standard multi‑banner gacha with premium currency, multiple ticket types, and separate character/weapon draws, closely following other Netmarble titles and modern open‑world gachas. Understanding what each currency does and how pity works is key to not wasting pulls.​

Gacha currencies and tickets

Origin mirrors the usual “gems + tickets + banner‑specific items” structure seen in other big gachas.

  • Premium gacha currency (gems / stones)
    • Main currency used to pull on banners when you don’t have tickets.
    • Earned from story, exploration, events, and missions, and purchasable with real money.
  • Character tickets (standard / event)
    • Ticket items that substitute for premium currency on character banners.​
    • Often come from pre‑registration, events, daily/weekly tasks, and login campaigns.
  • Weapon tickets
    • Separate tickets used exclusively on weapon banners, distinct from character tickets.​
    • Usually rarer, because weapons are a secondary but important layer of progression.

Like other gacha games, premium currency can usually be converted into either standard or limited‑banner pulls, while tickets are banner‑locked and should be saved for the right targets.

CBT footage and summon videos show several banner categories, each aimed at different needs.​​

  • Standard (permanent) character banner
    • Always available, with the base pool of characters.​
    • Where you spend general character tickets and “non‑limited” premium currency when you’re not targeting a specific limited unit.​
  • Limited / event character banners
    • Time‑limited banners featuring rate‑up or exclusive characters (for example, new Meliodas/Diane variants).​
    • Often tied to story updates, collaborations, or seasonal events, and are where most meta units debut.
  • Beginner / starter banners
    • Early‑account banners with discounted pulls or guaranteed SSR/UR within a set number of summons, aimed at helping new players build a core team.​​
  • Weapon banners
    • Dedicated banners where you pull for 4–5★ weapons with powerful Burst‑related passives.​​
    • Typically use weapon tickets and/or premium currency and may have their own pity or soft‑pity rules.

Managing which banner you’re pulling on, and making sure your tickets match the banner type, is central to efficient progression.​

Rates, pity, and safety nets

Detailed global pity numbers for Origin are still being tuned, but CBT leaks and Netmarble’s history in Grand Cross give a clear shape to the system.​​

  • Rates
    • Like most Netmarble gachas, expect SSR/UR‑equivalent characters to have low base rates (around 1–3%), with guaranteed SR or higher every 10 pulls.
    • Weapon banners usually mirror this structure but with weapons instead of characters.
  • Pity (hard guarantee)
    • Community discussions and leaks mention a hard pity after a fixed number of pulls on major banners, guaranteeing at least one top‑rarity unit.​
    • This is conceptually similar to Grand Cross, where a full rotation’s worth of summons lets you pick or guarantees the headliner from that banner.​
  • Soft pity / rate‑up consolidation
    • Some banners may increase your effective odds as you approach hard pity, or use tokens/coins you earn from each pull to claim a headliner in an exchange shop after enough summons.​​

Because of this structure, it’s usually better to focus on finishing full pity cycles on a single banner than to dabble across many banners and end up with half‑filled meters.

How to use each currency efficiently

Best‑practice pulling strategy, based on gacha fundamentals and Netmarble’s other games:

  • Use character tickets on:
    • Beginner banners and limited/event character banners with strong units you actually want.​
    • Avoid spending premium currency on standard banner if you already have tickets available.
  • Use premium currency on:
    • Limited banners you can realistically take to pity, plan in blocks (e.g., 70–100 pulls depending on final pity numbers) instead of random singles.​
    • Skip low‑value or bait banners even if they have favorite side units, especially early in your account’s life.​
  • Use weapon tickets/currency on:
    • High‑impact weapon banners after your core team is established; characters drive account power more than weapons early.​​
    • Specific weapons with strong Burst or team‑wide passives, not every new weapon banner that appears.

What this means for your pulls

Put together, Origin’s gacha is a familiar “modern gacha” remix:

  • Premium currency + banner‑specific tickets.
  • Standard, limited, starter, and weapon banners.​
  • Low base SSR/UR rates but hard pity + some form of safety net after enough pulls.​

For practical play, that means:

  • Save and plan around full pity cycles on limited banners for must‑have units.
  • Let tickets handle standard pulls and “nice‑to‑have” banners.
  • Delay heavy weapon gacha until your character roster and progression are stable.

Handled this way, the Seven Deadly Sins: Origin gacha becomes manageable: you convert currencies into guaranteed value over time instead of gambling everything on scattered singles.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.