The Seven Deadly Sins Origin Gacha System Explained: Currencies, Tickets, And Banner Types
The Seven Deadly Sins: Origin uses a standard multi‑banner gacha with premium currency, multiple ticket types, and separate character/weapon draws, closely following other Netmarble titles and modern open‑world gachas. Understanding what each currency does and how pity works is key to not wasting pulls.
Gacha currencies and tickets
Origin mirrors the usual “gems + tickets + banner‑specific items” structure seen in other big gachas.
- Premium gacha currency (gems / stones)
- Character tickets (standard / event)
- Weapon tickets
Like other gacha games, premium currency can usually be converted into either standard or limited‑banner pulls, while tickets are banner‑locked and should be saved for the right targets.
Banner types and what they’re for
CBT footage and summon videos show several banner categories, each aimed at different needs.
- Standard (permanent) character banner
- Limited / event character banners
- Beginner / starter banners
- Weapon banners
Managing which banner you’re pulling on, and making sure your tickets match the banner type, is central to efficient progression.
Rates, pity, and safety nets
Detailed global pity numbers for Origin are still being tuned, but CBT leaks and Netmarble’s history in Grand Cross give a clear shape to the system.
- Rates
- Pity (hard guarantee)
- Soft pity / rate‑up consolidation
Because of this structure, it’s usually better to focus on finishing full pity cycles on a single banner than to dabble across many banners and end up with half‑filled meters.
How to use each currency efficiently
Best‑practice pulling strategy, based on gacha fundamentals and Netmarble’s other games:
- Use character tickets on:
- Beginner banners and limited/event character banners with strong units you actually want.
- Avoid spending premium currency on standard banner if you already have tickets available.
- Use premium currency on:
- Use weapon tickets/currency on:
What this means for your pulls
Put together, Origin’s gacha is a familiar “modern gacha” remix:
- Premium currency + banner‑specific tickets.
- Standard, limited, starter, and weapon banners.
- Low base SSR/UR rates but hard pity + some form of safety net after enough pulls.
For practical play, that means:
- Save and plan around full pity cycles on limited banners for must‑have units.
- Let tickets handle standard pulls and “nice‑to‑have” banners.
- Delay heavy weapon gacha until your character roster and progression are stable.
Handled this way, the Seven Deadly Sins: Origin gacha becomes manageable: you convert currencies into guaranteed value over time instead of gambling everything on scattered singles.


