The Seven Deadly Sins Origin Hero Switching Guide: How To Rotate Characters For Maximum DPS

The Seven Deadly Sins Origin Artwork 10

Hero switching is where most of your damage in The Seven Deadly Sins: Origin actually comes from: you build Tag Points on one character, then swap into another to fire Tag Skills, Burst, and chained ultimates in a single rotation. Rotating correctly does more DPS than tunneling on a single on‑field carry.​​

How hero switching and Tag Points work

Switching is always available, but Tag Points turn swaps into real DPS tools.​​

  • You gain Tag Points from all attacks except ultimates (normal, special, and skills).​
  • You can hold up to 3 Tag Points at once.​
  • Swapping heroes with Tag Points triggers a Tag Skill: a powerful entry move that does extra damage based on a percentage of the hero’s ATK and also builds Ultimate Gauge.​​
  • Swapping without Tag Points still changes characters, but you lose the Tag Skill damage and gauge gain.​

CM Kurono’s combat tip literally describes the basic loop as “recharging cooldowns and Tag Gauge through special attack and normal skills while continuously using skills of all heroes in your team.”​​

Core DPS rotation pattern

A simple, high‑damage rotation using switching looks like this:

  1. Lead hero: open and set up
    • Start on your main DPS or debuffer.
    • Use special attacks + skills, then finish with a short normal‑attack string to quickly build Tag Points and Ultimate Gauge.​
  2. First switch: Tag Skill punish
    • Once you have at least 1 Tag Point (ideally 2–3), swap to your second hero.
    • Their Tag Skill fires automatically on entry, doing bonus damage and adding more Ult Gauge.​​
  3. Second hero: extend combo and build Burst
    • Use their skills to:
      • Exploit any debuffs or CC the first hero applied.
      • Continue building Burst Gauge by dealing elemental damage with their weapon.​​
  4. Repeat swaps as cooldowns come back
    • Rotate back to Hero 1 (or a third hero) when their skills are ready again, prioritizing swaps when Tag Points are up so each swap includes a Tag Skill.​​

This cycle keeps your DPS high, Ult Gauge filling on multiple characters, and Burst Gauge progressing while minimizing dead time on cooldowns.​​

Using switching for Burst rotations

Hero switching is also how you control Elemental Burst timing.​​

  • Each weapon gives an element, and dealing element damage with that hero/weapon pair fills a Burst Gauge.​​
  • Different elements have different Burst effects (Wind pull, Cold freeze, Earth barrier, etc.).​

For maximum DPS, build rotations like:

  • Setup hero → Burst hero
    • Use a hero whose element and skills quickly build a specific Burst (for example, Wind for grouping or Cold for freeze).​
    • Once Burst triggers and its field or debuff is active, swap to a hard DPS hero with Tag Points ready; their Tag Skill and skills then hit into grouped, frozen, or otherwise weakened enemies.​​
  • Ult‑into‑Burst chains
    • Some ultimates massively fill Burst Gauge.​
    • Use rotations like: build Tag & Ult → fire a DPS ultimate → Burst Gauge fills → swap to another hero and unload skills during the Burst window.​​

Boss encounters like Red Demon and Gray Demon are explicitly tuned around this: you use Tag Skills and Burst to interrupt patterns or punish airborne phases, not just to chip away.

Practical switching tips for higher DPS

From CM Kurono and early guides, a few principles stand out:

  • Don’t sit on full Tag Points. If you’re capped at 3, swap soon so you stop wasting gauge generation and start cashing out Tag Skill damage.​​
  • Plan roles per slot:
    • Slot 1: opener / debuffer (applies break, pull‑in, or initial Burst).
    • Slot 2: main DPS (comes in on Tag to hit hard).
    • Slot 3+: flex (healer, shield, or secondary DPS for longer chains).​​
  • Switch after big enemy telegraphs. Use a perfect dodge to avoid a huge attack, then immediately Tag in a fresh hero to punish while the boss recovers.
  • Build “combat cycles” per team. Netmarble explicitly encourages checking each hero’s unique skills and designing your own rotation order rather than always following the same pattern.​​

If you rotate this way, only swapping with Tag Points, always swapping into damage or Burst windows, and coordinating ultimates with those windows, you turn hero switching from a panic button into the main engine of your DPS in The Seven Deadly Sins: Origin.

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