The Seven Deadly Sins Origin Combat Basics: Normal Attacks, Skills, Evasion, And Ultimates

The Seven Deadly Sins Origin Artwork 2

The Seven Deadly Sins: Origin’s combat is a real‑time loop of basic attacks, skills, perfect dodges, and Burst‑powered ultimates, with tag‑in attacks from your whole team. Once you understand how each action feeds your gauges, the system feels fast but very readable.​​

Normal attacks and special attacks

Normal attacks form your safe, spammable baseline, while special attacks add heavier hits and gauge gain on cooldown.​

  • Normal attacks
    • Cost no resources and have no cooldown; you can chain them freely for steady damage.​
    • Generate a small amount of Tag Gauge and Ultimate Gauge, but less than skills.​
  • Special / charged attacks
    • Use a tap‑and‑hold or separate button depending on platform, with a short cooldown.​
    • Give more Tag and Ultimate gauge than normal attacks, and often have better stagger or AoE.​​

CM Kurono describes the basic loop as “fighting by recharging cooldowns and Tag Gauge through special attacks and normal skills while continuously using skills of all heroes.”

Skills, Tag Gauge, and swapping heroes

Skills are your strongest gauge builders and combo tools, and Tag Gauge lets you bring in other party members mid‑fight.​

  • Normal skills
    • Sit on individual cooldowns and give the most Ultimate Gauge per use compared to normal and special attacks, so you want to press them on cooldown.​
    • Also build Tag Gauge, which fuels tag‑in attacks and swaps.​​
  • Tag Gauge and tag attacks
    • You have three Tag Points total; using skills and attacks fills these, indicated by a sound when you gain a point.​
    • When Tag Gauge is available, you can call in another hero for a tag attack or swap, letting them perform a powerful move as they enter—similar to an assist in a tag fighter.​

This encourages rotating through your team instead of tunneling on one character.

Evasion and perfect dodge

Dodging is crucial: well‑timed evasion grants a “perfect dodge” with invincibility and big payoff windows.​​

  • Basic dodge
    • A standard dash/roll move that moves you out of danger; you can use it freely but spamming it without timing just burns spacing.​​
  • Perfect dodge (perfect evasion)
    • If you dodge at the exact moment an enemy attack would hit, you trigger a perfect dodge, becoming invincible for about 1 second.​​
    • Perfect dodges often slow time or give extra gauge/benefits, letting you counter more safely.

BlueStacks’ tips stress learning enemy attack patterns so you dodge into openings instead of trading hits, which is much more effective than button‑mashing.

Ultimate Gauge, Elemental Burst, and ultimates

Ultimates sit on top of the basic loop and are fueled by everything you do in combat.​

  • Ultimate Gauge (orbs)
    • You have seven Ultimate Orbs total; all attack types (normal, special, skills, tag) build this gauge, except ultimates themselves.​
    • Skills and tag attacks contribute the most, so spamming them is the fastest way to get an ultimate ready.​
  • Ultimates and chaining
    • When enough orbs are filled, you can cast that hero’s ultimate move, a big finisher with unique animations and effects.​
    • After you use one ultimate, another character’s ultimate icon can appear above it, allowing you to chain ultimates back‑to‑back by pressing again, calling in multiple party members for a combo super.​
  • Elemental Burst synergy
    • Separately, dealing elemental damage with your hero and weapon charges a Burst Gauge; once full, an Elemental Burst triggers with a special effect for that element and increased damage.​​
    • For example, one dev tip notes that an Earth Burst grants a barrier that strengthens as you attack enemies affected by Burst, stacking up to five layers.​​

In practice, strong play means: build Ultimate and Burst with skills and tags, time a perfect dodge to survive big boss moves, then unload chained ultimates during your Burst window.

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