How To Prepare For Dragon Traveler Guild War Season 1
Preparing for Dragon Traveler Guild War Season 1 is mostly about having 2–3 finished PvP‑ready squads, clean defence lines, and enough daily discipline to use all your attempts. Using the existing PvP meta cores and basic resource planning will put both you and your guild in a strong position from Day 1.
Step 1: Build around proven PvP cores
Guild War fights use the same combat rules as Arena, so the current PvP meta is your blueprint. Two line‑ups in particular are repeatedly highlighted as central shells.
Hyper‑aggression core (fast kills)
- Athena (main tank and control)
- Marilith (bruiser / secondary DPS)
- Hades (primary burst assassin)
- Scheherazade (sustain)
- Poseidon or Ifrit as flex (control mage or AoE marksman)
Sanctum ramp core (slow, buff‑stacking)
- Arthur + Athena frontline (Sanctum buffers and tank)
- Flexible DPS (Hades, Ifrit, Fenrir, Huginn & Muninn)
- Priest (Scheherazade or Titania) in the backline
Aim to field at least one comp from each archetype so you can pick into both short and long Guild War lanes.
Step 2: Lock in a defence plan
Guild War defences need to be annoying to crack, not just high‑CP. Use a simple checklist when setting defence teams:
- Always run one real tank (Athena or Oberon; Arthur/Marilith as backup bruiser) and one real healer (Scheherazade or Titania).
- Add at least one hard control piece (Poseidon) and one clean‑up DPS (Hades, Fenrir, Ifrit) to punish sloppy attackers.
- Spread your strongest heroes across 2–3 lines instead of stacking everything into a single “mega” defence; Guild War lanes reward depth.
Think of defences as speed bumps: their job is to tax enemy attempts and force them to commit strong teams, even if they eventually win.
Step 3: Finish your builds before Season 1 starts
Even meta heroes under‑built will crumble in Guild War. Preparation guides for Dragon Traveler and similar games stress finishing a small roster over scattering resources.
Priorities in the week leading up to Season 1:
- Push levels and ascension on your Guild War core first (tank, healer, 2 DPS, 1–2 flex).
- Ensure everyone has coherent gear sets (HP/DEF on tanks and supports, ATK/crit on DPS) rather than random high‑CP pieces.
- Use the reset system on over‑levelled bait units to reclaim materials and funnel them into key PvP heroes before the season starts.
If resources are tight, follow the same “core six” principles from team‑building guides and accept that a strong single squad beats three half‑finished teams.
Step 4: Plan your Guild War routine
Success in Season 1 is as much about consistency as it is about meta picks. General Guild War advice from similar titles translates cleanly here.
- Use all daily attempts: empty attack tickets every day, focusing on winnable lanes rather than ego fights.
- Coordinate with your guild: agree in chat who takes which lanes so you don’t waste multiple strong teams on the same easy target.
- Time your pushes: attack after resets and before the day ends so your points always count towards the current war bracket.
Treat Guild War like scheduled content: a 10–15 minute daily window is usually enough if you go in with prepared teams and clear targets.
Step 5: Use Season 1 to scout the meta
Season 1 will likely reshape the PvP rankings as more data arrives. Use it as a live testbed:
- Track which enemy teams give your guild the most trouble (for example, double‑tank Sanctum or heavy control shells).
- Note which A‑tier units overperform when paired correctly (Huginn & Muninn, Oberon, Titania, Arthur), then invest more in those between wars.
- Adjust your roster plan after the season based on real Guild War performance, not just theorycraft tier lists.
Handled this way, meta‑aligned cores, finished builds, organised defences, and consistent participation, you and your guild will be well prepared for Dragon Traveler Guild War Season 1.

