Dragon Traveler PvP Tier List: Strongest Arena And Guild War Units​​

Dragon Traveler Artwork 6

Dragon Traveler’s PvP meta leans heavily on hard crowd control, front‑loaded burst, and oppressive defensive tanks that stall long enough for your carries to win trades. This tier list focuses on the strongest Arena and Guild War units at launch, based on early community testing and team recommendations.​​

S‑tier PvP units

These characters shape early Arena and Guild War team building thanks to their mix of disruption, damage, and survivability. They fit into multiple archetypes and appear in recommended “meta” team cores.

TierUnitRoleWhy they dominate PvP
S+Hades (Assassin)Burst backline killerHuge single‑target ultimate that refreshes on kill, clone soaks damage, and fast snowball potential in short Arena fights. 
S+Athena (Guard)Premium tank / controlAoE taunt, shielding, life‑link, and lifesteal counters make her the hardest‑to‑break frontline and a nightmare for squishy comps. 
S+Poseidon (Mage)Control mageOpening full‑screen knockback plus Chill for Elemental Reactions and two instances of damage immunity; perfect for disrupting enemy formations. 
SIfrit (Marksman)AoE carryDevastating projectile ultimate and great crit scaling, ideal for deleting clumped Arena teams and Guild War defences. ​​
SScheherazade (Priest)S‑tier sustain“Do not die” button in long fights, with strong heals and buffs that keep aggressive comps stable. ​​
SMarilith (Warrior)Bruiser threatExplodes in damage at low HP and self‑heals with ultimate, punishing teams that can’t finish her quickly. ​​

Guides specifically call out a Hades–Athena–Marilith–Scheherazade shell as one of the most oppressive early PvP squads, with Poseidon or Ifrit flexing in depending on matchup.

A‑tier PvP staples

A‑tier units are excellent picks that slot into many Arena and Guild War teams, especially for players missing a few S‑tier pieces.

TierUnitRolePvP value
A+Huginn & Muninn (Marksman)Multi‑target DPSBouncing basics, high crit, and lifesteal make her a sticky backline threat that scales with gear. ​​
A+Fenrir (Assassin)Sustain DPSShock application, crit focus, and self‑sustain work well in drawn‑out Guild War lanes. 
AArthur (Warrior)Sanctum core / bruiserKey buffer for Sanctum faction teams; brings both damage and support in longer PvP matches. 
AOberon (Guard)Accessible frontlinerFree tank with dodge and shielding; strong budget option for Arena defences. ​​
ATitania (Priest)Budget healerReliable healing and dispel utility when you don’t have Scheherazade. ​​

Community tier breakdowns emphasise that many of these A‑tier units become pseudo‑S‑tier when paired correctly, especially within Sanctum‑buffed teams.

Best Arena team cores

Early Arena comps tend to follow two main patterns: hyper‑aggressive kill squads and slower, buff‑stacking shells. Both aim to protect key damage dealers while weaponising control and sustain.

  • Hyper‑aggression: Hades + Athena + Marilith + Scheherazade plus Poseidon/Ifrit as the last slot.
  • Sanctum ramp: Arthur + Athena frontline with flexible DPS and healer behind, scaling via Sanctum “Blessing” buffs.

Video tier lists consistently highlight that opening disruption from Poseidon and unkillable frontlines from Athena decide most mirror matches at launch MMR.​

Guild War priorities

Guild War rewards balanced lanes that can handle both burst and attrition, making hybrid offence–defence squads particularly valuable. In practice, this means:

  • Frontline: Athena or Oberon plus Arthur/Marilith to stall and threaten.
  • Core DPS: Hades as primary killer, supported by Ifrit, Fenrir or Huginn & Muninn.​
  • Sustain / control: Scheherazade or Titania plus Poseidon for healing, cleanses and hard CC.​

As more seasons and balance patches land, live tier resources and PvP‑focused team guides will remain the best way to track shifts in the Arena and Guild War meta.

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