The Best Early‑Game Content Unlocks In Dragon Traveler (And When You Get Them)
Early on, the best content unlocks in Dragon Traveler are any modes that either boost your AFK income or hand you extra tickets and Crystals for pity cycles. Most of them open just by pushing Brave Journey, so story progression is your main unlock key in week one.
Brave Journey and AFK: your first unlocks
- Brave Journey (story campaign) is the primary mode, and a CBT guide stresses you should “primarily focus on doing the story,” because “as you’re going to do the story, you’re going to also unlock different game modes.”
- Idle/AFK rewards activate very quickly after you start; a progression guide notes the AFK system “activates very quickly” and that pushing campaign raises both AFK rate and the quality of rewards and Quick Patrol snapshots.
These two systems unlock almost immediately and form the backbone of your early progression.
Tower‑style challenges (early mid‑game unlocks)
Once you clear the first chunk of Brave Journey, you start seeing vertical challenge content.
- A CBT breakdown shows that as you progress story, you unlock “tower challenges… like this,” referring to a mode separate from the main campaign accessible from the game‑mode panel.
- These tower‑style modes are valuable because they usually:
Expect these to show up after you’ve cleared the initial story chapters (roughly “chapter 3” in one creator’s run), so aim to reach that point on day one or two.
Side modes panel: where the real variety starts
After more Brave Journey clears, the side‑mode panel opens up with multiple PvE and PvP options.
- A sponsored intro video shows a menu with “Curt Trial, Amazing Escapades, Champion Expedition, Divine Realm Rift, Training Camp,” plus several other icons, and notes “I still didn’t unlock [them]” early on, implying they are chapter‑gated.
- While exact chapter thresholds aren’t listed, the same creator is told to “get through the story and get to chapter 3” before worrying about these modes, strongly suggesting early chapters unlock the first wave of them.
The best early‑game unlocks from this panel are any modes that:
- Drop gear/upgrade mats (for pushing further campaign), or
- Award tickets and Diamonds in early milestones (to accelerate your first 50‑pull rate‑up pity).
Launch/event tabs and mission tracks
Some of the strongest “content” in week one is actually in menus, not battle modes.
- A launch‑rewards video shows 25,000 Diamonds from point rewards plus 15,000 from task rewards, totaling over 40,000 Diamonds, all inside a “Launch Celebration” and mission tabs you must click manually.
- A progression guide emphasises that a casual player can “unlock all major modes” and build a full SSR core largely because of these event and mission payouts stacked on top of AFK and story clears.
Checking the Launch Celebration, Daily/Weekly, and Growth/Lifetime tabs as soon as they unlock is one of the highest‑value early “content unlocks,” because it turns your normal play into massive extra currency and pulls.
How to prioritise early unlocks
In your first few days, focusing on the following unlock order gives the best return on time and resources:
- Brave Journey + AFK – Rush campaign to raise AFK stage and unlock the “other modes” panel.
- Tower‑style challenges – As soon as they appear, push them for one‑time tickets/Crystals and permanent account resources.
- Side modes that drop mats/tickets – Curt Trial / Expeditions / Rifts once available, prioritising those with early clear rewards over ones that are pure PvP or cosmetic.
- Launch/Event mission tracks – Dive into Launch Celebration and mission tabs early so every action contributes towards large Diamond and ticket milestones.
Treat Brave Journey as your unlock key, AFK/towers/events as your resource engines, and ignore low‑impact modes until those core systems are open and feeding your account.


