Dragon Traveler Launch Day Checklist: What To Do With Your First 100 Free Summons​​

Dragon Traveler Artwork 4

Dragon Traveler hands you 100+ free summons on day one through the “Luxury Start” campaign, and you should use them to lock in at least one targeted rate‑up SSR, then stop summoning and push story with that core. The checklist below walks through exactly what to do with those first 100 pulls so you don’t waste them.

1. Before pulling: unlock everything and grab your tickets

  • Claim all pre‑registration / Luxury Start rewards from mail and event tabs; official promos promise “Claim 100 free summons effortless on Day 1!” and “you’re guaranteed an easy 100 pulls on day one.”
  • In the Launch Celebration and mission tabs, collect any early milestone tickets and Crystals (Diamonds) so you start summoning with the full 100+ pulls available, not just the mail bundle.​
  • Make sure you’ve also redeemed any active gift codes, which guides note can add extra tickets and Diamonds on top of the 100‑pull baseline.

2. Pick the right banner: always a 50‑pull rate‑up

  • Check which rate‑up banner has the best carry for your account (usually a top DPS or premium support); the game’s marketing leans on “Guaranteed UP Character within 50 pulls (or less).”​
  • Remember the pity rules shown in the summon details:
    • Every 10 pulls: guaranteed SR.
    • Every 40 pulls: guaranteed SSR or higher.
    • On featured banners: “Get Your Dream Character in 50 Pulls or Less!” (your targeted rate‑up pity).​​
  • Do not split your 100 pulls across multiple rate‑ups; the system is designed around hitting that 50‑pull guarantee, so focus on one banner until you’ve secured the UP unit.

3. First 50 pulls: secure your “dream” unit

  • Use your first 50 summons on your chosen rate‑up banner to trigger:
    • At least 5 guaranteed SRs (via 10‑pull pity).
    • At least 1 SSR by 40 pulls.
    • The featured rate‑up SSR by 50 pulls at the latest (“dream character in 50 pulls or less”).​​
  • If you high‑roll the featured SSR early (e.g., at 20–30 pulls), you can stop immediately and save remaining tickets; pity resets when you get the UP unit, so there’s no benefit to over‑pulling that banner with day‑one resources.

4. Second 50 pulls: round out your core (or save)

What you do with the second 50 depends on your results and the banner schedule.

  • If your first 50 only gave 1 copy of the UP DPS:
    • Consider spending another 40–50 on a different, high‑value rate‑up (like a top healer or support) once it’s available, aiming for a second targeted SSR core.
  • If you already have a good DPS + key support from the first batch:
    • It’s often better to save the rest of your free pulls (and Diamonds) for the next strong banner instead of chasing dupes day one; pity is short enough that future 50‑pull blocks will still secure new UP units.

Either way, treat your launch 100 pulls as two 50‑pull pity cycles, each intended to guarantee one featured SSR, rather than ten random 10‑pulls scattered everywhere.

5. After summoning: build and push, don’t keep rolling

Once you’ve spent your first 100 pulls intelligently:

  • Lock in a simple core team around your new UP SSR(s) and the free SSR Poseidon that launch campaigns give to all players.​
  • Use your remaining launch Crystals (~30k) and AFK income to push Brave Journey, upgrade your new units, and unlock more modes; creator breakdowns show over 40,000 Diamonds and 1,000 pulls available across early events, but they come over time, not just day one.​
  • From this point, shift your mindset to 50‑pull planning: save Diamonds and tickets until you can again hit at least 50 pulls on the next must‑have rate‑up, repeating the same pattern you used with your launch 100.​

Handled this way, your first 100 free summons all but guarantee one to two meta SSR cores on day one, without burning through future pity or diluting your launch generosity.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.