Zenless Zone Zero Microtransaction Analysis: Cost, Value, and Spending Tips
Zenless Zone Zero’s microtransactions revolve around Monochrome (paid), Polychrome (premium gacha currency), and time-limited passes and bundles, with a big gap between high-value “drip” options and low-efficiency raw top-ups. Understanding cost per pull and where each product sits on the value ladder is essential if you want to spend without wasting money.
Core Microtransaction Options and Cost per Pull
Monochrome bought from the Monochrome Market converts 1:1 into Polychrome, and 160 Polychrome = 1 Master/Encrypted Master Tape (one pull). First-time purchase bonuses double the Monochrome in each bundle, making the initial $99.99 pack the best one-time top-up (~132 Polychrome per dollar before the bonus resets), but subsequent purchases hover around 2 cents per Polychrome, or roughly $1.20–$1.30 per pull.
Independent value breakdowns show that Inter-Knot Membership and the New Eridu City Fund (battle pass) dramatically outperform raw currency in pulls-per-dollar:
- Inter-Knot Membership ($4.99): about 18.75 pulls total over 30 days (≈0.266 pulls per dollar), making it the single most efficient long-term source of Polychrome.
- New Eridu City Fund (~$9.99 base pass): roughly 4 Encrypted Master Tapes plus ~780 Polychrome, equivalent to about 11.9 pulls and a cost around $1.13 per pull, often cited as the second-best value if you can reach level 50 on the pass.
Best-Value Purchases vs. Traps
Multiple guides rank purchases using both raw pulls and secondary resources (Batteries, mats, Dennies) as metrics.
Best value (highly recommended if you plan to spend at all):
- Inter-Knot Membership – top value for consistent Polychrome and pulls; effectively a Welkin-style monthly pass tailored to ZZZ.
- New Eridu City Fund – strong value as long as you can cap out the battle pass each patch; on a per-pull basis it even beats first-time Monochrome bundles after the monthly pass.
- Limited-time “Hollow Navigator Supply” (short monthly) – a 5-day mini-pass around $2.99 that matches or only slightly trails the main membership in pulls-per-dollar.
Medium value (situational):
- First-time Monochrome Market bonuses – good if you want one large injection of pulls, especially the high-tier packs, but far less efficient than long-term passes once bonuses are consumed.
- New Player Bundles – cheap starter packs that offer guaranteed pulls and mats at low prices; strong one-time buys if you plan to stick with the game.
Low-value or trap-like purchases:
- Non-bonus Monochrome top-ups – after the first-time double is gone, buying raw Polychrome is one of the least efficient ways to spend, especially the smallest packs.
- Cosmetic-only or small “10-pull” shop bundles – GameFAQs and community math show some in-game 10-pull bundles can cost nearly as much as a premium pass for fewer total pulls and no extra mats.
Effective Pity Cost and Whale vs. Budget Experience
Players estimate that even with occasional bonuses, about $120 in Monochrome top-ups yields only ~40–50 pulls—far below a guaranteed limited character pity, confirming that ZZZ remains expensive for rush-focused whales. Community spending polls show many players cap themselves at ~$200 per year (monthly pass + battle pass + one or two large reset top-ups) to avoid overspending on low pity rates.
From a pure math perspective, combining monthly pass + battle pass + first-time Monochrome bonuses can roughly halve the average cost per pity compared to spamming small packs, but it still represents a significant real-world spend for full guarantees.
Spending Tips to Maximize Value
Across top-up guides and player discussions, the recommended 2025 spending pattern looks like this:
- If you spend at all, buy Inter-Knot Membership first. It offers the best Polychrome-per-dollar and works for every banner.
- Add the New Eridu City Fund only if you reliably reach level 50. The base $9.99 plan is strong; the $20 “max” pass that adds instant levels and cosmetics is usually not worth it unless you value aesthetics highly.
- Use first-time Monochrome bundles sparingly as event boosts. If you absolutely need to secure a banner unit, take advantage of the largest first-time pack, then return to passes; don’t spam small repeat packs.
- Avoid buying pulls directly from low-efficiency shop packs. If an in-game deal doesn’t beat the pass or first-time bundle in pulls-per-dollar, skip it and continue saving.
- Set a hard annual/patch budget and treat everything else as off-limits. Community self-reports suggest healthy patterns center around “monthly + pass + rare big pack” rather than constant impulse top-ups.
Handled this way, Zenless Zone Zero’s microtransactions can be used to modestly accelerate progress without falling into the worst value traps or turning every limited banner into a high-cost pity chase.


