Best Another Eden Teams for Leviathan, Eight Demons, Farming, and Story Rush​

Another Eden Artwork 6

Building “best” teams in Another Eden is always roster‑dependent, so the setups below focus on roles and archetypes that community guides use to clear Leviathan, Eight Demons, farming, and fast story progression. You can swap specific units based on what you own as long as you keep the same structure and elements.​

Leviathan teams (Earth‑focused)

Leviathan is a level‑90 superboss with very high HP, strong Water attacks, and a weakness to Earth, so most guides recommend an Earth‑centric team with heavy mitigation.

  • Core structure:
    • 2 Earth DPS (physical or magical) that can handle long fights.
    • 1 top‑tier healer (Mariel/Myrus/Erina class) for constant AoE sustain and regen.
    • 1 support/debuffer for Power/Int debuffs and damage mitigation.
  • Team notes:
    • Stack Earth resistance buffs and Water resistance gear if possible, and bring debuffs to keep Leviathan’s damage manageable.
    • F2P runs documented by players show Leviathan is beatable with free characters plus strong mitigation and patience, not just whale units.

Eight Demons teams (burst + mitigation)

Eight Demons fights are tuned around high burst, strong debuffs, and some shield mechanics, so players favour zone‑based burst teams with at least one robust healer.

  • Recommended structure:
    • 1 zone setter matching your main element (Fire, Water, Wind, Earth, or Shade).
    • 2 primary DPS tuned for that zone (multi‑hit Another Force abusers).
    • 1 healer/support with strong buffs and/or damage mitigation.
  • F2P‑friendly advice:
    • A well‑built free team using strong free DPS plus a solid healer can clear Eight Demons, as shown in “[GUIDE] Eight Demon with v2.0.100 Free Characters”, where roles like VC debuffer, power/int down, and healer are treated as more important than specific names.
    • Modern meta discussions also highlight “1‑shot” Melissa teams and similar setups as extremely effective for Eight Demons once you own the correct units.

Farming teams (Another Dungeons and maps)

Farming optimises for speed and Light/Shadow, not maximum boss power, so the focus is on fast AoE clears, 0‑MP or low‑MP loops, and high team Light/Shadow totals.​

  • Ideal farming shell:
    • 1–2 AoE carries that can one‑shot trash waves (e.g. strong multi‑hit DPS or zone‑based loopers).
    • 1 healer or self‑sustaining support if farming higher‑level areas where hits are non‑trivial.
    • 2–3 back‑row “leech” slots for levelling or manifest grinding, while still keeping team Light/Shadow high.​
  • Optimisation tips:
    • Creators like Casual Crono show farm teams with 360+ Light to maximise Another Dungeon rewards, using characters who provide 0 MP hits, post‑battle HP/MP restore, or pre‑emptive AoE.​​
    • Community compilations of “0‑MP farming characters” list units whose kits allow effectively infinite map clearing without running dry on MP.

Story rush teams (fast progression)

For rushing main story and early post‑game, consistency and speed matter more than perfect min‑maxing.​

  • Recommended story‑rush template:
    • 2 strong AoE DPS that cover multiple elements or weapon types.
    • 1 reliable healer (ideally a 5★ tier healer like Mariel) for safety.
    • 1 flex slot for Power/Int debuffs, shields, or extra damage.​​
  • Practical advice:
    • Beginner and “Back to Basics” guides recommend focusing on a few strong DPS, bringing at least one healer (Mariel is often called the best), and stacking Power/Int debuffs or shields for story bosses.​​
    • For many players, a budget element team (e.g. mostly Water or Fire) with one good healer is enough to rush through Part 1 and major chunks of Part 2.​​

How to adapt these teams to your box

Because individual rosters differ, use these compositions as role frameworks, not fixed checklists.

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