First Impressions and Influencer Reactions to Resonance Solstice
The global gacha gaming community has offered mixed yet intrigued reactions to Resonance Solstice since its reveals, with influencers and early players debating whether the game’s unique combination of train simulation and card battles can overcome concerns about its chibi art style and old-school aesthetic. While some content creators praised the game’s originality and compared it favorably to beloved classics like Girls Frontline, others questioned whether the execution matches the ambitious concept of “anime RPG, but with trains”. This comprehensive overview examines influencer first impressions, community discussions, gameplay showcase reactions, and the emerging consensus about Resonance Solstice’s potential to carve out its niche in the crowded mobile RPG market.
Positive Influencer Reactions
“This Game Deserves A…” – Enthusiastic YouTuber Coverage
Content creator reactions from early preview videos expressed genuine excitement about Resonance Solstice’s concept: “This is a game basically where it’s a bunch of protagonists that basically on a train that’s going through the world and solving problems”. The creator emphasized the novelty of the train-centric gameplay loop, highlighting how it differentiates Resonance Solstice from the flood of generic fantasy RPG gachas dominating mobile platforms.
The video’s title “This Game Deserves A…” suggests the creator believes Resonance Solstice warrants serious attention from the gacha gaming community despite potential skepticism about its presentation.
“Genuinely the most UNIQUE new…” – Standout Originality
Another YouTuber proclaimed Resonance Solstice as “Genuinely the most UNIQUE new” gacha, praising the innovative exploration mechanics:
“terrain stop completely and just relax it is a very interesting style of exploration that I’ve never seen before and that is really cool I think that is going to very strongly set itself apart from its competition”
The creator drew comparisons to The Legend of Zelda: Spirit Tracks, noting that while they didn’t necessarily enjoy that game, they respected its uniqueness and lasting impression. This measured praise acknowledges that originality alone doesn’t guarantee quality but creates differentiation in an oversaturated market.
The influencer summarized the core appeal: “The game is an RPG game that combines real-time card battles with train management gameplay”, positioning it as offering something genuinely different from contemporaries like Project Mugen, Wuthering Waves, Wangyu, and other high-profile gacha releases.
Early Access Player Praise
Active players from Chinese and Japanese server launches provided insider perspective on Reddit:
“As an active player of this game in the Chinese and Japanese versions, I find myself at odds with the ongoing discussions about the Chibi aspect. I must emphasize that this game is quite captivating. The majority of its content centers around managing an armored train, facilitating trade among numerous significant cities and strongholds, customizing your train, and even setting up your own prison facilities”
The experienced player emphasized that initial visual impressions don’t capture the gameplay depth: “While its initial visual effects may not seem particularly striking…don’t let that mislead you. Once you dive into the game, you’ll realize it’s genuinely enjoyable”. This testimony carries weight as it comes from someone with hundreds of hours across multiple regional versions.
Comparison to Classic Gacha Games
Multiple commenters expressed nostalgia and appreciation for the old-school aesthetic:
“Definitely gonna try it, the premise sounds really interesting and the designs are cool. It gives me some vibe of the good old classic gacha games like Girls Frontline”
This comparison to Girls Frontline, a beloved tactical RPG that built a devoted fanbase despite aging visuals, suggests Resonance Solstice may attract players who value gameplay depth and management systems over cutting-edge graphics.
Critical Concerns and Skepticism
Chibi Art Style Controversy
The most frequently mentioned concern involves the chibi character style. One Reddit thread discussing the reveal trailer featured extensive debate:
“I have no issues with the Chibi style, but the combat appears chaotic. Just piling on countless effects doesn’t necessarily enhance the quality of the gameplay”
Another commenter was more direct: “This game looks 8 years late”, suggesting the aesthetic feels outdated compared to modern standards set by games like Zenless Zone Zero, Genshin Impact, and Honkai: Star Rail.
The harshest criticism came from a player who reviewed gameplay footage: “Thanks, I’ll keep distance lol” after watching beta content. Another added: “wow. even as chibi/stylized game, this look like something that come out in GFL1 era. Should have handle it like R1999”, suggesting Reverse: 1999 demonstrates how to modernize visual presentation while maintaining stylized aesthetics.
Misleading Trailer Criticism
Several commenters noted the reveal trailer failed to communicate actual gameplay:
“My initial reaction watching OP’s video, I deadass thought the game is about Train racing. Then i watched the gameplay on youtube”
“Trains! So, what’s this game really about? Is it focused on trains? From what I gathered in another comment, that’s not the case. So, what’s going on?”
This confusion stems from marketing emphasizing the visually impressive train elements while underplaying the card battle combat that constitutes the actual moment-to-moment gameplay. One user commented: “The trains actually looked really cool from this trailer too lol”, implying the train visuals exceeded the combat presentation.
Combat System Concerns
Gameplay showcase reactions highlighted combat as the weakest element:
“Overall, the combat aspect tends to be the least engaging. However, the other elements are quite captivating”
The card-based real-time combat system received mixed reviews, with critics arguing it appears cluttered and difficult to parse visually. However, defenders noted that complexity isn’t necessarily a flaw: “The gameplay is both intricate and engaging, offering a high level of complexity”.
Influencer Comparisons and Context
Train Game Precedents
Experienced gacha commenters drew comparisons to Uncharted Waters, a legendary Koei Tecmo series popular in Asia:
“The RS bears a closer resemblance [to] Koei Tecmo’s renowned ‘Uncharted Waters’ series, particularly popular in Asia and often seen as a hallmark of Koei’s golden era. In the Western gaming landscape, titles like ‘Port Royale’ and ‘The Patrician’ also come to mind, as they focus on trade, exploration, combat, and management”
This framing positions Resonance Solstice within a specific subgenre of trade-focused RPGs rather than pure gacha collectors, suggesting it may appeal to strategy and simulation enthusiasts alongside anime fans.
Public Transportation Game Trend
Reddit discussions noted an emerging trend toward public transportation themes:
“I’m struggling to keep track of all the new gacha games these days. It’s exciting to see the shift from motorbikes to trains; the public transportation theme in these new releases looks promising!”
This observation references games like Never The End (NTE) featuring customizable racing vehicles, suggesting Resonance Solstice participates in broader genre innovation around vehicle-based gameplay.
Content Creator Spotlight: GuitarRock
YouTube content creator GuitarRock covered Resonance Solstice during its Chinese beta period, offering cautiously optimistic commentary:
“let’s give this a chance maybe this is a good game resonance solstice released on 29 of February in CN”
His reaction highlighted the “chibi is still relevant” debate within the gacha community, acknowledging skepticism while arguing that quality gameplay transcends art style preferences: “not a hater just saying chibi is still relevant…what if it’s a good chibi game though”.
The creator expressed surprise at production quality: “if they the budget for Hiroyuki Sawano makes me wonder how the game” could afford legendary composer involvement. This observation highlights how Sawano’s participation signals significant publisher investment despite visual presentation concerns.
Community Platform Reactions
Reddit r/gachagaming Sentiment
The dedicated gacha gaming subreddit showed polarized but engaged responses. Pre-release announcement threads generated significant discussion despite mixed enthusiasm.
One experienced player provided detailed insight into daily gameplay loop expectations:
“Most of the gameplay is riding the train from point a to b doing all your daily missions at each station and min/maxing your materials”
This description suggests Resonance Solstice may appeal to players who enjoy optimization and resource management rather than pure action.
Pocket Gamer Professional Coverage
Gaming outlet Pocket Gamer offered measured anticipation, framing Resonance Solstice as quirky rather than revolutionary:
“you don’t get any quirkier than Resonance Solstice and its pitch of ‘anime RPG, but with trains’!”
The professional preview highlighted the Morphic Moon backstory and post-apocalyptic setting as compelling narrative hooks. However, the outlet tempered expectations: “While Resonance Solstice may not offer the kind of game-changing mechanics as something like the aforementioned Ananta, I still think it looks quite interesting”.
Pocket Gamer emphasized the all-star Japanese voice cast as a production value highlight, noting it signals serious publisher commitment beyond typical mobile RPG budgets.
Platform-Specific Impressions
PC vs Mobile Debate
Analysis from UltimateGacha compared platform experiences:
PC Advantages:
- Precise mouse control during card combat
- Superior visual fidelity with enhanced particle effects and shadow quality
- Larger screen real estate for reading dense HUDs and maps
- Better suited for extended trading and management sessions
Mobile Strengths:
- Portability for managing trade routes anywhere
- Optimized touch interface with clean tap-and-swipe controls
- Adjustable performance settings for midrange devices
- Battery saver mode for extended sessions
The verdict suggested “PC edges out slightly in quality and immersion, but mobile wins in convenience and accessibility”. The ideal approach combines both platforms using cross-save functionality.
Cross-Save Appeal
The cross-platform save system received universal praise:
“You can play daily missions on mobile, then log into Steam at home to handle long trade routes or event quests. This convenience makes it one of 2025’s most flexible gachas for lifestyle play”
This feature addresses modern players’ desire to progress during commutes or breaks while reserving complex management tasks for dedicated PC sessions.
Music and Production Value Recognition
Content creators universally praised Hiroyuki Sawano’s soundtrack:
“They got Hiroyuki Sawano to do like 5 tracks, the music is pretty hot but gets old fast”
While acknowledging potential repetition concerns, influencers recognized the music represents exceptional production investment. The Attack on Titan and Mobile Suit Gundam Unicorn composer’s involvement signals publisher confidence in the project’s long-term viability.
Emerging Consensus
The gacha influencer community appears divided into three camps:
Enthusiastic Early Adopters: Players who value management depth and trading systems over cutting-edge visuals, comparing Resonance Solstice favorably to Girls Frontline and classic PC trade sims.
Cautious Wait-and-See: The largest group intrigued by the concept but uncertain about execution, planning to try the game while maintaining low expectations.
Dismissive Skeptics: Players who judge the chibi aesthetic as “8 years late” and believe the gacha market has moved beyond this presentation style.
Ultimately, Resonance Solstice’s reception may depend on whether the depth of its train management and trading systems overcomes initial visual skepticism. As one veteran player summarized: “Once you dive into the game, you’ll realize it’s genuinely enjoyable,” if players give it a chance beyond surface-level impressions.


