Stella Sora Monetization & F2P Value: Comparing to Other Gachas
Stella Sora, the latest gacha RPG from Yostar, launched globally with unique action combat and heavy anticipation. Unfortunately, its monetization model and premium currency rewards have become a lightning rod for controversy, especially among F2P (free-to-play) players and gacha veterans. How does Stella Sora compare to genre giants like Genshin Impact, Blue Archive, and Arknights when it comes to player value and spending incentives?
Stella Sora’s Monetization: How Does It Work?
Stella Sora uses Stellanite Dust as its premium currency for gacha pulls, character recruitment, and special item purchases. At launch, the cost for a single pull sits at 300 Stellanite Dust, which is double the standard in most gacha games (usually 150-160). The game does offer launch rewards – free tickets and a choice 10-pull event – but daily and monthly premium currency income falls short of competitors.
Sources: Game8, Reddit, YouTube: Is Stella Sora F2P Friendly?
F2P Value Analysis and Criticism
Stella Sora’s model is under fire for giving players less for their money and time. The monthly pass (about $5 USD) provides only enough currency for nine pulls, not even reaching a 10-pull, and the cost per single pull is roughly $4. By comparison, Blue Archive offers monthly packs for similar prices with slightly more pulls and the possibility to reach a “spark” (guaranteed character) by active play every two months.
- F2P players report that without spending, it’s very difficult to save enough Stellanite Dust for a guarantee, especially with separate banners for weapons and duplicates. This element sharply distinguishes Stella Sora from games like Blue Archive, which has no separate weapon gacha and allows maximizing a character with shards from regular play.
- Players on social media and Reddit cite the lack of event income (as of launch), stingy daily rewards, and expensive paid packs. Reviewers note that even whales get less value for their dollar, with no compensation for the doubled cost since closed beta.
Community Reaction: “Stingy” and Review Bombs
The immediate results have been significant backlash and review bombing on both iOS and Google Play. Community feedback highlights how Stella Sora’s cost-per-pull, lack of daily rewards, and absence of event income creates a “punishing” experience for both F2P and whales. Multiple YouTube content creators and subreddit threads dissect the numbers and criticize Yostar for raising costs without corresponding benefits, especially compared to Blue Archive and Genshin Impact.
Stella Sora’s monetization model makes it harder for F2P players to progress or secure their favorite characters, especially compared to other gacha titles. Unless major changes are made to daily income, event rewards, or pull pricing, Stella Sora may struggle to retain non-paying player interest and compete in the broader gacha market. For more breakdowns, see Game8’s review and this Reddit discussion.


