Chaos Zero Nightmare vs. Epic Seven: What’s new, what’s borrowed

Chaos Zero Nightmare Artwork 9

Chaos Zero Nightmare (CZN) is built by the studio behind Epic Seven (E7), offering both familiar and innovative systems. This comparison dives deep into what CZN borrows from Epic Seven and the groundbreaking features it introduces to elevate the genre.

Core Gameplay Differences

CZN shakes up traditional turn-based RPG frameworks by embracing a roguelike, deck-building approach, while Epic Seven remains a classic turn-based gacha with static skill picks.

FeatureChaos Zero NightmareEpic Seven
Combat SystemCard-based deck constructionPre-defined skills per hero
BattleflowSkill and card synergy, AP managementSpeed tuning, team rotations
Map ProgressionProcedurally generated roguelike runsLinear stage progression
ReplayabilityRandom events, adaptive strategyStandard farming/hard mode
Art & AnimationDark sci-fi, gothic horror, 2.5D animated scenesHigh fantasy, anime, 2D sprites

CZN’s card mechanics and AP system allow more puzzle-like tactical fights where hand management and synergy rival pure stat advantage. This adds layers of depth and unpredictability absent from E7’s rhythm.​

Features and Systems: What’s New

Here’s a summary of CZN-exclusive mechanics:

  • Deck-building per agent: Build individualized skill decks to customize playstyle, emulating “Slay the Spire” and setting the game apart within the gacha genre.
  • Trauma and breakdown system: Characters have mental health, echoing “Darkest Dungeon” rather than E7’s morale meter. Psychological stress impacts combat and story choices.​​
  • Map node choices: Runs feature event nodes, monster rooms, campfires, shops, each with multiple outcomes influenced by deck and partner interactions.
  • Dynamic lighting & camera movement: Adapted from E7’s 2D expertise, now used for atmospheric horror and in-battle cut-ins.

What’s Borrowed or Improved From Epic Seven

While innovating, CZN retains several popular elements:

  • Gacha rescue system: Characters (“agents”) are collected via a rescue feature similar to E7’s summoning banners, including standard and limited pulls.​​
  • High-end animation: Cinematic skill activations and voice-acted story beats persist from E7 but with a darker, gothic twist.
  • Duplicate mechanics: Dupes enhance cards, similar to E7’s imprint system, though now with more direct tactical effects in deck-building rather than passive stat boosts.

Currency income and banner rates are comparable; CZN features a pity system and integrates off-banner agents into the regular pool, making pulls more flexible and less punishing for missed limiteds.​

Standout Innovations

  • Psychological/epiphany mechanics: These systems add a layer of narrative replay, encouraging experimentation and connection to character arcs.
  • Branching narrative choices: Moral decisions meaningfully impact story, world state, and agent synergy, much more prominent here than in E7’s straightforward campaign.

CZN stands as both a spiritual successor and a bold genre hybrid, borrowing E7’s polish and gacha ecosystem while pushing the genre forward with its card mechanics and psychological roguelike structure.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.