Stella Sora CBT Experiences: What Changed for Global Launch

Stella Sora Artwork 4

After months of anticipation, Stella Sora’s global launch has introduced a host of changes from its CBT (Closed Beta Test) phase. If you’re a returning tester or curious about what’s improved (or not), here’s a breakdown of the most notable shifts, community reactions, and launch feedback.

What Was the Closed Beta Like?

  • The CBT featured Monolith mode, several campaign/story chapters, partial Trekker and Disc pools, and a capped progression for both leveling and gear (Game8 review).
  • Testers experienced a lively roguelike loop with challenging bosses, reverse bullet-hell mechanics, and fast-paced gacha pulls (Reddit discussion thread).
  • Early impressions praised the colorful visuals, flexible team-building, and smooth solo play. Common complaints: resource bottlenecks, lack of QoL polish, and inconsistent translation.

Key Changes for Global Launch

1. Economy & Gacha Adjustments

  • The currency cost for pulls was changed, with the global version requiring more currency per 10-pull than CBT, making summons slower for free players (4chan board discussion).
  • Launch provided higher free pull counts as compensation, plus additional tickets from new milestones and event codes.
  • Launch banners now feature S-tier Trekker Chitose, who was only previewed during CBT (ProGameGuides tier list).

2. Game Balance & Content

  • More Trekker and Disc options are available at launch, expanding team comps and meta experimentation.
  • Some characters had their skills/ultimates tweaked for PvE and PvP balance based on CBT feedback.
  • Boss mechanics were smoothed out: less random one-shots, more telegraphed attacks.
  • The energy/stamina system didn’t change much, and is still a divisive topic among F2P players (Gachagaming Reddit feedback).

3. Quality of Life Improvements

  • UI and localization issues from CBT have been addressed; menus, descriptions, and story scenes are now more consistent and readable.
  • New player tasks and guided tutorials streamline progression and ensure nobody misses rewards (Official site news).

4. Events & Launch Bonuses

  • Global launch provided milestone goals, events, and codes that shower players with up to 140 free pulls, 5-star selectors, and unique launch gifts.
  • All progress from CBT was wiped, everyone starts fresh, but with more launch support.

Community & Reviewer Reactions

  • Many CBT testers felt the core gameplay remained fun and challenging, but expressed concerns about pull currency increases and ongoing stamina gating.
  • Some players praise the meta shakeup and extra launch freebies; others note the pacing feels slower unless you spend or wait for events.
  • The release is considered “more polished but still rough around the edges,” a promising start for those open to gacha pacing (Reddit reviews).

From closed beta to global launch, Stella Sora has seen balanced improvements and a few pain points: greater launch generosity, expanded meta, more polished interfaces, but also a tougher gacha economy. Returning and new players alike can expect a slicker, more rewarding experience, if they pace themselves and make the most of event rewards and community resources.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.